Broadcast News
18/08/2026
wTVision To Showcase Integrated Media Workflows
wTVision will showcase its latest media technology and workflow solutions at IBC 2026 in Amsterdam, as the company marks 25 years operating at the intersection of technology, graphics and live storytelling.
The company will exhibit in Hall 7, Stand 7.C14, from 11 to 14 September, bringing together solutions spanning real-time graphics, playout automation, mapping, live sports production, LED wall workflows and immersive audience experiences.
Following its presence at NAB Show 2026, wTVision said its IBC showcase will focus on the growing need for connected workflows, real-time control and technology that enables creative and production teams to work more efficiently without adding operational complexity.
The company will demonstrate an integrated portfolio covering News & Media on-air graphics, broadcast mapping, playout automation, data-driven live sports graphics, Augmented Reality, LED wall graphics, mobile AR experiences and the R³ Engine macOS Edition.
In its News & Media offering, wTVision will demonstrate Studio CG as a central control layer for real-time graphics and media execution.
The workflow connects editorial planning with on-air delivery through a single interface and will include newsroom integration. Journalists, editors and production teams can browse templates, prepare graphics, add data and move content from story planning to live output.
Alongside Studio CG, wTVision will showcase wMaps, its broadcast mapping platform, which integrates geographic storytelling into News & Media workflows and enables teams to create and manage map-based graphics for live broadcasts.
For Channel Operations and playout automation, wTVision will present ChannelMaker, including a vertical channel stream designed for mobile-first distribution.
The demonstration will show how broadcasters can automate content, manage secondary events and maintain operational visibility across live, cloud-based and multi-channel workflows.
Together with Media Manager, the system provides a connected approach to media assets across graphics, playout and channel operations, reflecting the increasingly diverse requirements of linear, digital, vertical and platform-specific distribution.
Studio environments will also feature prominently at the show, with wGWall providing the focus for wTVision’s LED wall graphics workflow.
The solution brings large-format graphics into the same operational framework as other graphics and media assets, supporting their creation, control and delivery across complex visual productions.
The technology forms part of wTVision’s wider Studio Solutions ecosystem, which includes wVSet for connecting virtual studios, Augmented Reality and LED walls within a unified studio graphics workflow.
The R³ Engine macOS Edition will be another key feature of the company’s IBC presence. The platform was named a TV Tech Best of Show Award winner at NAB Show 2026.
The Mac-based edition uses a native Apple Metal implementation to deliver high-performance real-time graphics, highlighting the growing role of software-defined infrastructure in media production.
wTVision said the technology demonstrates how flexibility, performance and integration are increasingly becoming fundamental requirements for modern graphics environments.
The company will also demonstrate its Live Sports Graphics and Augmented Reality solutions, bringing together real-time data, timing and visual storytelling through technologies including Football CG and AR³.
AI-Enhanced Scenes will extend the capabilities of AR³, adding an additional layer of intelligence to Augmented Reality production.
The workflow is designed to support fast, data-driven graphics for live sports, including tied-to-the-field graphics and virtual advertising.
wTVision will also feature in the IBC 2026 Technical Papers Programme, taking part in the XR & Multiview Developments session from 11:15 to 12:15 in the Technical Papers Room.
The company's research will focus on video-only camera tracking and venue-aware AI for live sports production, with the work aimed at supporting more intelligent and efficient AR workflows in sports venues.
Completing the showcase will be HoloGfx, wTVision’s immersive AR platform designed to enable direct audience interaction.
The technology uses smartphones to allow audiences to experience interactive 3D graphics and branded content within their own physical surroundings.
Visitors to the stand will be able to experience the technology firsthand, including the ability to cast content from mobile devices to television screens. The demonstration is designed to show how content can move between personal and shared screens while creating a more interactive relationship between broadcasters and audiences.
wTVision’s IBC 2026 showcase will ultimately focus on how different technologies can operate as part of a connected production ecosystem, bringing together data, graphics, content and audience engagement.
The company will exhibit at IBC 2026 in Hall 7, Stand 7.C14, from 11 to 14 September.
www.wtvision.com
The company will exhibit in Hall 7, Stand 7.C14, from 11 to 14 September, bringing together solutions spanning real-time graphics, playout automation, mapping, live sports production, LED wall workflows and immersive audience experiences.
Following its presence at NAB Show 2026, wTVision said its IBC showcase will focus on the growing need for connected workflows, real-time control and technology that enables creative and production teams to work more efficiently without adding operational complexity.
The company will demonstrate an integrated portfolio covering News & Media on-air graphics, broadcast mapping, playout automation, data-driven live sports graphics, Augmented Reality, LED wall graphics, mobile AR experiences and the R³ Engine macOS Edition.
In its News & Media offering, wTVision will demonstrate Studio CG as a central control layer for real-time graphics and media execution.
The workflow connects editorial planning with on-air delivery through a single interface and will include newsroom integration. Journalists, editors and production teams can browse templates, prepare graphics, add data and move content from story planning to live output.
Alongside Studio CG, wTVision will showcase wMaps, its broadcast mapping platform, which integrates geographic storytelling into News & Media workflows and enables teams to create and manage map-based graphics for live broadcasts.
For Channel Operations and playout automation, wTVision will present ChannelMaker, including a vertical channel stream designed for mobile-first distribution.
The demonstration will show how broadcasters can automate content, manage secondary events and maintain operational visibility across live, cloud-based and multi-channel workflows.
Together with Media Manager, the system provides a connected approach to media assets across graphics, playout and channel operations, reflecting the increasingly diverse requirements of linear, digital, vertical and platform-specific distribution.
Studio environments will also feature prominently at the show, with wGWall providing the focus for wTVision’s LED wall graphics workflow.
The solution brings large-format graphics into the same operational framework as other graphics and media assets, supporting their creation, control and delivery across complex visual productions.
The technology forms part of wTVision’s wider Studio Solutions ecosystem, which includes wVSet for connecting virtual studios, Augmented Reality and LED walls within a unified studio graphics workflow.
The R³ Engine macOS Edition will be another key feature of the company’s IBC presence. The platform was named a TV Tech Best of Show Award winner at NAB Show 2026.
The Mac-based edition uses a native Apple Metal implementation to deliver high-performance real-time graphics, highlighting the growing role of software-defined infrastructure in media production.
wTVision said the technology demonstrates how flexibility, performance and integration are increasingly becoming fundamental requirements for modern graphics environments.
The company will also demonstrate its Live Sports Graphics and Augmented Reality solutions, bringing together real-time data, timing and visual storytelling through technologies including Football CG and AR³.
AI-Enhanced Scenes will extend the capabilities of AR³, adding an additional layer of intelligence to Augmented Reality production.
The workflow is designed to support fast, data-driven graphics for live sports, including tied-to-the-field graphics and virtual advertising.
wTVision will also feature in the IBC 2026 Technical Papers Programme, taking part in the XR & Multiview Developments session from 11:15 to 12:15 in the Technical Papers Room.
The company's research will focus on video-only camera tracking and venue-aware AI for live sports production, with the work aimed at supporting more intelligent and efficient AR workflows in sports venues.
Completing the showcase will be HoloGfx, wTVision’s immersive AR platform designed to enable direct audience interaction.
The technology uses smartphones to allow audiences to experience interactive 3D graphics and branded content within their own physical surroundings.
Visitors to the stand will be able to experience the technology firsthand, including the ability to cast content from mobile devices to television screens. The demonstration is designed to show how content can move between personal and shared screens while creating a more interactive relationship between broadcasters and audiences.
wTVision’s IBC 2026 showcase will ultimately focus on how different technologies can operate as part of a connected production ecosystem, bringing together data, graphics, content and audience engagement.
The company will exhibit at IBC 2026 in Hall 7, Stand 7.C14, from 11 to 14 September.
www.wtvision.com
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