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Vizrt's Augmented Reality At IBC2014

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Vizrt is to premiere a new control room tool combining graphics, video and studio automation capabilities at this year's show.

The company will show the latest version of the Viz Mosart studio automation system, including tools for directors to access content from any source and output to any location. The latest version includes a new 'touch-friendly' GUI featuring a rundown view that shows all items as buttons and can be sent to preview, on air or to a video wall. A new interface to organise active rundowns has been added as well as a new audio file player.
Vizrt will also premiere Viz Multiplay, a new system that facilitates the control and modification of studio screens and video walls. Viz Multiplay is capable of controlling many Viz Engines at once, giving broadcasters more flexibility for studio screen configurations.
The company has announced it will display the real-time 4K and Ultra High Definition (UHD) rendering capability of its new 64-bit Viz Engine, a real-time 3D compositing engine using the Matrox DSXLE3/04/4K for both 4K and UHD SDI output. Vizrt will showcase its IP-streaming capability, allowing broadcasters to stream multiple formats and resolutions simultaneously.
Viz Engine now supports up to 16 layers of scenes that are controlled separately. Integration with NVIDIA's GRID VCA enables up to eight concurrent users to share the same application with workstation performance and Quadro compatibility. Viz Engine will run in the IBM cloud, enabling the use of Vizrt's graphics plug-in in the native non-linear editor (NLE) without the need for Viz Engine hardware.
Vizrt is also bringing to the show a real-time 4K immersive graphics system, showing Viz Engine and Viz Virtual Studio integrated with Red Digital Cinema and Ncam. A Red Digital Cinema presentation in the Big Screen Theatre on 13 September 10:00-11:30 will feature virtual 4K graphics with Viz Virtual Studio and Ncam during a live broadcast.
Viz Artist and Viz Engine include a new integration to MAXON CINEMA 4D and CINEWARE that allows designers to make changes to a scene in CINEMA 4D and see the update in real-time on connected Viz Engines. Vizrt will also demonstrate how Adobe After Effects projects are used in Viz Artist.
The company will also show the newest features of Viz Arena, Vizrt's image-based (trackerless) live sports enhancement solution and Viz Libero, Vizrt's sports analysis system.
Viz Trio 3.0, Vizrt's character generator (CG), will be premiered at the show, while the company will also be previewing Viz Pilot 6.0, the latest version of the newsroom and control room content management platform.


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