Broadcast News
                    15/11/2002
                
               New CgFX plug-in for 3ds max 5
                    NVIDIA Corporation and Discreet have announced the availability of a CgFX plug-in for 3ds max 5, Discreet's professional 3D animation and modelling software. 
A provider of award-winning systems and software for digital media creation, management and delivery, Discreet developed the new 3ds max CgFX Plug-in with NVIDIA to allow artists to author and visualise content in 3ds max using advanced hardware rendering and the Cg high level language. Cg was developed in close collaboration with Microsoft Corporation and works with OpenGL, DirectX, Microsoft Jeff Yates, Director of 3D Software Development at Discreet said: "We're bringing tremendous added value and time savings to 3ds max users with this important step in the drive toward real-time cinematic rendering. 3ds max 5 artists will no longer be waiting to see what their exported content looks like in a final game or application environment.
"The CgFX plug-in uses the graphics hardware horsepower to apply and render the effects in real time while they are modelling. This is a radical change for our artists that leverages the Viewport Manager technology we introduced in 3ds max 5."
With the Cg high level language and the CgFX file format accessible in 3ds max 5, users will be able to take fuller advantage of their NVIDIA Graphics Processing Unit's capabilities to create more compelling and realistic digital content.
(GB)
                
            A provider of award-winning systems and software for digital media creation, management and delivery, Discreet developed the new 3ds max CgFX Plug-in with NVIDIA to allow artists to author and visualise content in 3ds max using advanced hardware rendering and the Cg high level language. Cg was developed in close collaboration with Microsoft Corporation and works with OpenGL, DirectX, Microsoft Jeff Yates, Director of 3D Software Development at Discreet said: "We're bringing tremendous added value and time savings to 3ds max users with this important step in the drive toward real-time cinematic rendering. 3ds max 5 artists will no longer be waiting to see what their exported content looks like in a final game or application environment.
"The CgFX plug-in uses the graphics hardware horsepower to apply and render the effects in real time while they are modelling. This is a radical change for our artists that leverages the Viewport Manager technology we introduced in 3ds max 5."
With the Cg high level language and the CgFX file format accessible in 3ds max 5, users will be able to take fuller advantage of their NVIDIA Graphics Processing Unit's capabilities to create more compelling and realistic digital content.
(GB)
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