Broadcast News
01/06/2026
Absen Powers Monumental Immersive 3D LED Screen at Swinburne University
Absen has delivered a landmark COB LED installation at Swinburne University of Technology in Melbourne, Australia, powering the newly created Swinburne Virtual Universe (SVU). This purpose-built 3D immersive environment spans over 106 square meters across a seamless canvas and is believed to be the largest truly wraparound LED screen ever constructed for public education. Utilising Absen’s KLCOB1.5 PRO V2 technology, the display is designed to transport campus visitors into the furthest reaches of the cosmos.
Officially unveiled on 30th April 2026, the Swinburne Virtual Universe places visitors at the centre of a futuristic space surrounded by high-contrast LED screens that deliver compelling 3D imagery and interactive animations. Audiences can be flown around a virtual solar system, witness planetary close-ups as if aboard their own spacecraft, and explore deep space environments powered by supercomputer simulations and real astrophysics data. The SVU is driven by NVIDIA GPU technology and real-time rendering engines, with content generated directly from Swinburne's OzSTAR and Ngarrgu Tindebeek supercomputers.
Delivering an experience of this ambition demanded display technology capable of meeting an exceptional set of requirements. The installation needed to produce flawless 3D imagery across an unusually wide, low-profile screen geometry, maintain colour accuracy and uniformity at close-viewing distances, and perform without interruption across long, continuous operating periods. At the same time, the surface had to withstand the demands of a high-traffic public environment, be robust enough for interaction, and remain visually seamless across every viewing angle. These parameters pointed decisively towards Absen's COB LED technology.
The KLCOB1.5 PRO V2 was selected to meet these demands. With its ultra-fine 1.5mm pixel pitch, the product delivers the crisp, detailed resolution essential for immersive close-range 3D content, producing deep blacks and exceptional contrast that bring astrophysics simulations to life with remarkable clarity. COB (Chip on Board) technology embeds multiple LED chips directly onto the substrate beneath a continuous protective surface layer, resulting in outstanding durability, superior uniformity and significantly enhanced resilience in public-facing environments. Qualities that are especially critical in a space designed for school groups, families and community visitors.
At this scale and geometry, maintaining seamless uniformity across the entire surface is critical to the immersive effect. The KLCOB1.5 PRO V2's monolithic construction and precision engineering ensures a smooth, uninterrupted canvas that supports the full visual integrity of the 3D content, regardless of viewing position within the space.
"The facility is so unique that comparisons with other spaces are difficult, but it's possible that it is the largest truly 3D wraparound LED screen for public education ever built," says Professor Matthew Bailes, Project Lead at Swinburne University of Technology. "Our first school group shrieked with joy and ran up to embrace one of Mars's moons as soon as it appeared floating in front of them. That made all the work behind its design, custom software development and engineering worthwhile."
The Virtual Universe builds on Swinburne's position as a global leader in space and astrophysics research, and cements the university's ambition to connect communities with cutting-edge science through technology-led experiences. The facility will serve undergraduate students, school groups, families and the wider public, as well as acting as a creative and technical resource for Swinburne's Film, Games and Animation programmes. It is part of an expanding portfolio of world-class astronomy assets at Swinburne, including its partnership with the W. M. Keck Observatory.
The Swinburne Virtual Universe showcases the full potential of advanced COB LED technology in creating truly immersive 3D visual experiences. Creating an immersive 3D LED environment across more than 106 square meters in a public educational setting demands exceptional image quality, reliability, and precision," said Ruben Rengel, Vice President at Absen. "We are proud that the KLCOB1.5 PRO V2 was selected to power this remarkable installation and help deliver an experience that brings the universe closer to audiences of all ages."
The Swinburne Virtual Universe will progressively open to schools, families and the broader community, serving as a hub for science communication, research translation, and public engagement with space science. For Absen, the project adds to a growing global portfolio of landmark COB LED installations in education, cultural and public environments, reinforcing the technology's place at the forefront of large-format immersive display.
absen-europe.com
Officially unveiled on 30th April 2026, the Swinburne Virtual Universe places visitors at the centre of a futuristic space surrounded by high-contrast LED screens that deliver compelling 3D imagery and interactive animations. Audiences can be flown around a virtual solar system, witness planetary close-ups as if aboard their own spacecraft, and explore deep space environments powered by supercomputer simulations and real astrophysics data. The SVU is driven by NVIDIA GPU technology and real-time rendering engines, with content generated directly from Swinburne's OzSTAR and Ngarrgu Tindebeek supercomputers.
Delivering an experience of this ambition demanded display technology capable of meeting an exceptional set of requirements. The installation needed to produce flawless 3D imagery across an unusually wide, low-profile screen geometry, maintain colour accuracy and uniformity at close-viewing distances, and perform without interruption across long, continuous operating periods. At the same time, the surface had to withstand the demands of a high-traffic public environment, be robust enough for interaction, and remain visually seamless across every viewing angle. These parameters pointed decisively towards Absen's COB LED technology.
The KLCOB1.5 PRO V2 was selected to meet these demands. With its ultra-fine 1.5mm pixel pitch, the product delivers the crisp, detailed resolution essential for immersive close-range 3D content, producing deep blacks and exceptional contrast that bring astrophysics simulations to life with remarkable clarity. COB (Chip on Board) technology embeds multiple LED chips directly onto the substrate beneath a continuous protective surface layer, resulting in outstanding durability, superior uniformity and significantly enhanced resilience in public-facing environments. Qualities that are especially critical in a space designed for school groups, families and community visitors.
At this scale and geometry, maintaining seamless uniformity across the entire surface is critical to the immersive effect. The KLCOB1.5 PRO V2's monolithic construction and precision engineering ensures a smooth, uninterrupted canvas that supports the full visual integrity of the 3D content, regardless of viewing position within the space.
"The facility is so unique that comparisons with other spaces are difficult, but it's possible that it is the largest truly 3D wraparound LED screen for public education ever built," says Professor Matthew Bailes, Project Lead at Swinburne University of Technology. "Our first school group shrieked with joy and ran up to embrace one of Mars's moons as soon as it appeared floating in front of them. That made all the work behind its design, custom software development and engineering worthwhile."
The Virtual Universe builds on Swinburne's position as a global leader in space and astrophysics research, and cements the university's ambition to connect communities with cutting-edge science through technology-led experiences. The facility will serve undergraduate students, school groups, families and the wider public, as well as acting as a creative and technical resource for Swinburne's Film, Games and Animation programmes. It is part of an expanding portfolio of world-class astronomy assets at Swinburne, including its partnership with the W. M. Keck Observatory.
The Swinburne Virtual Universe showcases the full potential of advanced COB LED technology in creating truly immersive 3D visual experiences. Creating an immersive 3D LED environment across more than 106 square meters in a public educational setting demands exceptional image quality, reliability, and precision," said Ruben Rengel, Vice President at Absen. "We are proud that the KLCOB1.5 PRO V2 was selected to power this remarkable installation and help deliver an experience that brings the universe closer to audiences of all ages."
The Swinburne Virtual Universe will progressively open to schools, families and the broader community, serving as a hub for science communication, research translation, and public engagement with space science. For Absen, the project adds to a growing global portfolio of landmark COB LED installations in education, cultural and public environments, reinforcing the technology's place at the forefront of large-format immersive display.
absen-europe.com
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