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13/09/2005

Maya 7 continues Alias' tradition of 3D innovation

Alias‚ new Maya 7 software, showcased at IBC 2005, builds upon the architecture and performance enhancements in Maya 6.5 to deliver a feature-packed release offering new and improved tools for fast, realistic character animation, streamlined modelling and texturing, ground-breaking visual effects, and increased productivity.
With the powerful new product features and the enhanced benefits of Maya Platinum Membership, including extended hotline access and improved response times, 3D professionals working in film, games, broadcast, digital publishing and design visualization are set to achieve more with the latest edition of this award-winning software.
"Maya 7 reflects our resolve to give artists the power to create ground-breaking computer graphics that tell better stories, enhance interactive experiences, and enable people to more accurately visualize products and designs," said Jill Ramsay, senior product manager for Maya. "We involved Maya users earlier and more extensively than ever before in our development process; the features and enhancements in this release have been guided by extensive feedback from leading studios and individuals worldwide. This is a must-have release."
One such customer-driven feature is a complete re-architecture of the Maya render layers functionality, which means that multiple versions of objects, including materials, lights and cameras, as well as post processes such as Maya Fur and Maya Paint Effects, can now be managed in a single scene file.
"We have been an Alias customer for the past 13 years and in our opinion, Maya 7 is the biggest release we have ever seen," said Jonathan Brosseau, Chief Technology Officer for Alpha Vision. "In the architectural visualization field, the 3D scenes tend to be very large and cumbersome, and we were truly blown away by the power and flexibility of the new Maya 7 render layer systems. Not only can we set specific attributes per layers on objects, shaders and lights, but we can also choose whatever renderer is required by a specific layer, all this within the same Maya scene. This makes it more convenient for us to use the power and continued integration of mental ray for Maya. Maya 7 is truly in another league."
Render layers can be rendered with any renderer integrated in Maya, including the latest mental ray for Maya technology. This new workflow not only streamlines the rendering process, but it also prepares renders for optimal output to the artists‚ compositor of choice, or to Adobe Photoshop or Macromedia Flash. Maya 7 also boasts new functionality that streamlines the workflow between Maya and Photoshop as well as Adobe Illustrator, Alias MotionBuilder, and popular CAD applications.
The integration of the industry-leading full-body IK solver from Alias MotionBuilder makes rigging and posing characters simpler and more precise, as do paintable Blend Shapes and Wire deformers. Maya 7 now also supports collaborative, parallel workflows through its ability to iteratively substitute geometry and allow modellers, animators and technical directors to work on the same character simultaneously in a non-destructive way that maximises productivity.
Maya 7 introduces RenderMan-compatible variable creasing on smoothly subdivided polygon meshes, allowing precise and intuitive control between smooth and hard edges. Portions of the subdivision surface implementation in Maya incorporate the use of Pixar Subdivision Surface Patents. "We are very pleased to see Maya 7 using Pixar‚s patented technology. This is very convenient for compatibility between Maya and our in-house tools, as well as a tremendous benefit for the many members of the Maya community who use Pixar's RenderMan, MTOR and RenderMan for Maya products," said Dana Batali, Director of RenderMan product development at Pixar Animation Studios.
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