Broadcast News
12/11/2026
SGO And Sony To Demonstrate 3D Workflow At Inter BEE
SGO is working with Sony's XYN to demonstrate how 3D computer graphics assets can move from camera capture through quality control and into production. The demonstration will take place at Inter BEE 2026, from 18 to 20 November at Makuhari Messe in Japan.
Visitors will be able to follow an asset through the process, seeing how Sony's XYN Spatial Scan converts camera imagery into 3D assets and how SGO's new Splat QC application checks whether they are ready for their intended use.
Splat QC assesses Gaussian Splatting assets against the needs of different production workflows and produces a technical report on how any flagged issues could affect later work. Its built-in viewer allows teams to inspect assets in a browser. Both analysis and viewing run locally, without installation or asset uploads. The application is also available as a Workflows Creator node, allowing quality checks to be automated across multiple assets.
"By pairing with Sony's XYN Spatial Scan with Splat QC, we are helping teams make better decisions about their 3DCG assets as soon as they're generated," said Adrián González, Creative Solutions Architect at SGO. "They can see which assets are ready to use, which need more work and what to address before handing them over. That means fewer surprises later in production, less time spent troubleshooting and more time to put those captures to creative use."
The demonstration will be held at Restar Corporation's booth 6413 in Hall 6. Further information about Sony's XYN Spatial capture solution is available at xyn.sony.net/en/products/xyn_spatial_capture_solution.
Visitors will be able to follow an asset through the process, seeing how Sony's XYN Spatial Scan converts camera imagery into 3D assets and how SGO's new Splat QC application checks whether they are ready for their intended use.
Splat QC assesses Gaussian Splatting assets against the needs of different production workflows and produces a technical report on how any flagged issues could affect later work. Its built-in viewer allows teams to inspect assets in a browser. Both analysis and viewing run locally, without installation or asset uploads. The application is also available as a Workflows Creator node, allowing quality checks to be automated across multiple assets.
"By pairing with Sony's XYN Spatial Scan with Splat QC, we are helping teams make better decisions about their 3DCG assets as soon as they're generated," said Adrián González, Creative Solutions Architect at SGO. "They can see which assets are ready to use, which need more work and what to address before handing them over. That means fewer surprises later in production, less time spent troubleshooting and more time to put those captures to creative use."
The demonstration will be held at Restar Corporation's booth 6413 in Hall 6. Further information about Sony's XYN Spatial capture solution is available at xyn.sony.net/en/products/xyn_spatial_capture_solution.
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