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19/03/2020

Inside The Mix With Ana Monte And Daniel Deboy

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Tell me about the company. What inspired you both to start Delta Soundworks?
Ana: Founded by myself (Ana Monte, lead sound designer) and Daniel (Deboy, lead sound engineer) in Heidelberg, Germany in 2016, DELTA Soundworks is a 3D/immersive audio post-production facility. Our projects span across installations, virtual reality, 360-degree films and gaming, as well as feature films, documentaries, TV shows and commercials, and more. Our team consists of a highly skilled and creative group of production sound mixers, recording engineers, sound designers, foley artists, composers and music producers.

Do you have any favorite or notable projects of which you are really proud?
Ana: Too many to remember! My favorite project, so far, has been the Stanford Virtual Heart, which is a project we were able to work on because of a very happy coincidence. We attended this large IT/computer expo here in Germany and these two guys, the two Davids [Axelrod (MD) and Sarno, Stanford Virtual Heart creators] as we call them, were there with a prototype for their virtual cardiac training system. It helps not only medical students, but also families of children with heart defects to learn the various signs and complications associated with various conditions. A user can put the virtual reality glasses on and use the technology to [virtually] ‘touch’ the heart, open it and see the different sections, understand where the condition lives, etc.

What other types of projects have you guys worked on? Beyond the virtual heart project?
Daniel: I think our biggest current project is working for The Science Dome at the Experimenta, a massive science center in Heilbronn, Germany. It’s a 360-degree theater with a 360-degree projection system and a 29-channel audio system, which is not standard. We create the entire sound production for all the theater’s in-house shows. For one of the productions, our composer Jasmin Reuter wrote a beautiful score, which we recorded with a chamber orchestra. It included a lot of sound design elements, like rally cars. We put all these pieces together and finally mixed them in a 3D format. It was a great ride for us, and I think it really hit on everyone’s core competencies
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