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Singular Software Invites Adobe Premiere Pro Editors To The Public Beta Of PluralEyes 3.0

Singular Software, a developer of workflow automation applications for video production, is pleased to announce the public beta of PluralEyes 3.0 for Adobe Premiere Pro editors (OS X). This exciting upgrade features a new, interactive workspace that displays the syncing process as it happens, giving editors more control and confidence that footage is syncing accurately.
This release supports Premiere Pro from CS5.0 and forward. The new PluralEyes Connector for Adobe CS6 also saves time by completing many intermediate workflow steps automatically rather than manually. Editors simply access PluralEyes from within Premiere Pro without the need to convert files or import them from another application. Download the first beta version of PluralEyes 3.0 for Premiere Pro here.
“The new PluralEyes is more than just intuitive—it provides the control and accuracy that editors need from syncing software, and it does so in the workspace they're already immersed in,” says Bruce Sharpe, CEO, Singular Software. “PluralEyes 3.0 is 10-20 times faster—combined with the time saved with better sync and workflow automation, editors will trim even more hours from the production process."
"Feedback from the editing community has helped us turn PluralEyes into an indispensible tool," Sharpe continues. "This open beta program provides another opportunity for that input and enthusiasm, and we're looking forward to it.”
A revolutionary timesaver for multi-camera, dual-system audio workflows
By automating time-consuming tasks, PluralEyes dramatically shortens the workflow for multi-camera, multi-take and dual-system audio productions. PluralEyes synchronizes audio and video clips automatically without the need for timecode, clappers or any special preparation. One-click ‘sync video clips’ and ‘replace audio’ capabilities provide simple and accurate synchronization of media, regardless of project type or size. PluralEyes simplifies the production process as well as post, reducing the chance of errors and giving editors more flexibility in how they approach every shoot.

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