Broadcast News
26/05/2023
disguise Delivers Custom-Developed Stage Management Tool

More than 160 million people worldwide tuned in to watch the 67th edition of the Eurovision Song Contest (ESC) this year.
The live televised broadcast from Liverpool Arena brought together some of the most talented video programmers in the country, with the stage powered by banks of disguise video playback hardware and stage management software custom-written for the event.
The Eurovision Song Contest was hosted in the United Kingdom on behalf of 2022 winner Ukraine. A spectacular stage with LED displays, light, sound and FX gave the ultimate in live experience.
Building on its first official partnership with the ESC in Tel Aviv, 2019, this year saw disguise drive the ESC stage, featuring LED screens on the wall, floor, sides and ceiling, with added projection for a few of the delegation specials. Each display screen was capable of delivering a range of graphics and video and all were managed and controlled on six industry-leading disguise vx 4 (director) and four gx 3 (editor) media servers, supplied by QED Productions.
Peter Kirkup, Solutions Director at disguise, explained: "The Eurovision Song Contest is among the most complex and challenging productions in the world and demands the most powerful equipment to deliver the highest quality of performance. The complexity of catering for more than 37 different acts and several interval acts all with bespoke video content arranged in a multitude of configurations, means this is one of the biggest live events disguise is used for."
A team of five programmers, one stage projectionist and two system engineers were responsible for delivering the entire experience, all led by Head of Video, Chris Saunders at Ogle Hog. With Saunders handpicking disguise for the project, they made extensive use of the editing workflow within disguise workstations to design, layer and process the video content for each act. disguise’s Designer software also allowed them to quickly switch between different asset iterations with the help of its content versioning feature, as artists were working on finessing their content during rehearsals.
The turnaround time between acts was just 50 seconds. With such a tight schedule, Saunders worked with disguise to come up with a solution that would illuminate the precise marking on the LED stage for every change of set, instrumentation and artist, removing the need for tape marks on the floor. The graphical annotations, which were rendered within disguise hardware and controlled wirelessly via an iPad, were created in the venue by the stage management team based on plans submitted by the delegations. disguise’s custom-developed digital spikemark feature lit the stage with 1250 marks throughout the show.
Saunders said: "With the help of QED, disguise and the programming team, we created a truly bulletproof system and content workflow. Everything and everybody performed above and beyond expectations. The new digital spikemark system we developed worked flawlessly, and was (still is) the standout feature. It offered an incredibly powerful tool to the real heroes of the show: the floor management team. I'm sure this feature will become commonplace on many shows to come."
disguise's Product Engineering and R&D teams worked closely with the Screens Production and Stage Management teams alongside the BBC for three months on development and four weeks on site, including 12 hours of rehearsals, to develop the digital spikemark feature.
www.disguise.one
The live televised broadcast from Liverpool Arena brought together some of the most talented video programmers in the country, with the stage powered by banks of disguise video playback hardware and stage management software custom-written for the event.
The Eurovision Song Contest was hosted in the United Kingdom on behalf of 2022 winner Ukraine. A spectacular stage with LED displays, light, sound and FX gave the ultimate in live experience.
Building on its first official partnership with the ESC in Tel Aviv, 2019, this year saw disguise drive the ESC stage, featuring LED screens on the wall, floor, sides and ceiling, with added projection for a few of the delegation specials. Each display screen was capable of delivering a range of graphics and video and all were managed and controlled on six industry-leading disguise vx 4 (director) and four gx 3 (editor) media servers, supplied by QED Productions.
Peter Kirkup, Solutions Director at disguise, explained: "The Eurovision Song Contest is among the most complex and challenging productions in the world and demands the most powerful equipment to deliver the highest quality of performance. The complexity of catering for more than 37 different acts and several interval acts all with bespoke video content arranged in a multitude of configurations, means this is one of the biggest live events disguise is used for."
A team of five programmers, one stage projectionist and two system engineers were responsible for delivering the entire experience, all led by Head of Video, Chris Saunders at Ogle Hog. With Saunders handpicking disguise for the project, they made extensive use of the editing workflow within disguise workstations to design, layer and process the video content for each act. disguise’s Designer software also allowed them to quickly switch between different asset iterations with the help of its content versioning feature, as artists were working on finessing their content during rehearsals.
The turnaround time between acts was just 50 seconds. With such a tight schedule, Saunders worked with disguise to come up with a solution that would illuminate the precise marking on the LED stage for every change of set, instrumentation and artist, removing the need for tape marks on the floor. The graphical annotations, which were rendered within disguise hardware and controlled wirelessly via an iPad, were created in the venue by the stage management team based on plans submitted by the delegations. disguise’s custom-developed digital spikemark feature lit the stage with 1250 marks throughout the show.
Saunders said: "With the help of QED, disguise and the programming team, we created a truly bulletproof system and content workflow. Everything and everybody performed above and beyond expectations. The new digital spikemark system we developed worked flawlessly, and was (still is) the standout feature. It offered an incredibly powerful tool to the real heroes of the show: the floor management team. I'm sure this feature will become commonplace on many shows to come."
disguise's Product Engineering and R&D teams worked closely with the Screens Production and Stage Management teams alongside the BBC for three months on development and four weeks on site, including 12 hours of rehearsals, to develop the digital spikemark feature.
www.disguise.one
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