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02/08/2004

Alias’ Maya at the core of ‘Spider-Man 2’ effects

Alias’ Maya software was the core 3D special effects software utilised in realising the advanced visual effects for the record breaking summer blockbuster, ‘Spider-Man 2’.
Not only does the film mark an achievement in terms of the quantity of visual effects shots – close to 600 computer generated (CG) shots were created using Maya – it sets new standards for computer-generated human characters. Maya’s 3D modeling and animation capabilities were key components in the creation of computer-generated versions of Spider-Man and the movie’s villain, Doc Ock.
In addition to helping create and animate these characters, Maya was also used to generate much of the devastation left in the wake of Doc Ock as well as to model the faux-Manhattan through which Spider-Man swings in the film’s climax scene.
“We created effects in Spider-Man 2 which visually extend Sam Raimi's presentation of his character’s conflicts,” said Scott Stokdyk, visual effects supervisor at Imageworks. “The integration of action with the actors’ performances has made for a compelling movie-going experience that has drawn in record numbers of viewers.”
“The team at Sony Pictures Imageworks set the standard for visual effects very high with the first Spider-Man film,” said Bob Bennett, general manager of product management at Alias. “Incredibly, the effects in Spider-Man 2 surpass those in the first film. We are pleased that our Maya technology has allowed Sony Pictures Imageworks to take computer-generated visual effects to new levels – particularly with regards to the creation of digital humans.
“Maya allows us to do things on screen that even its makers never envisioned,” said Sony Pictures Imageworks CG supervisor, Peter Nofz. “It has all the major components – modeling, character animation, dynamics, cloth, a scripting language – that you need to do a project on this scale. And each component is very well integrated with the others – this is very important to the way we work.”
(GB)
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